RESUME
Specifics:
[Left to Right: Decreasing Order of Experience/Proficiency]
-
Programming:
C++, C# .Net Framework [VS] ,C, x86 Assembly
-
Game Engines:
Unity 3D [MonoDevelop, C#]
-
3D Content Creation:
3Ds Max, Maya
-
2D art:
Adobe Photoshop
-
VFX:
Adobe After Effects
-
Cumulative Software Development / Engineering Experience: 2+ years
-
Game Development: 8+ months [Unity]
-
Technical Art/ Tools: 1+ year
SKILL SET
Work
Experience
Game Programmer Intern : DarkSun Technologies
[June 2016 - August 2016]
-
Worked as a Game Designer and Lead Art Integration Programmer.
Research Project :
-
Future Aspects Of Cyanobacteria, [National Level Conference] under Dr.Megha Arya
-
Predict Player Combos Using Logistic Regression Model, [Machine Learning] under Prof.Vishakha Kelkar
Education
MUMBAI UNIVERSITY [ 2013 - 2017 ]
(D.J.SANGHVI College of Engineering)
-
Bachelor in Engineering [B.Eng.]
-
Electronics Telecommunication Engineering
-
GPA 7.4/10
JUNIOR COLLEGE [ 2011 - 2012 ]
(Alpha Junior College Of Science And Commerce)
-
Class XI - XII
-
Bifocal - Electronics
-
GPA 7.7/10
SCHOOL [ 2001 - 2011 ]
(R.N.Podar School)
-
C.B.S.E Board
-
Class I - X
-
GPA 10/10
Achivements and Accolades
Courses:
-
Machine Learning, via Coursera, Stanford University.December 2015.
-
Algorithms: Design And Analysis Part 1, via Coursera, Stanford University. August 2015.
-
Introduction To Game Development, via Coursera, Michigan State University. December 2015.
-
Principles Of Game Design, via Coursera, Michigan State University. December 2015.
-
Business of Game Design And Entrepreneurship, via Coursera, Michigan State University. January 2016.
-
Game Development For Mordern Platforms, via Coursera, Michigan State University. January 2016.
-
CapeStone Project, via Coursera, Michigan State University. March 2016.
Other Programming Projects:
-
Black Jack
-
Tic-Tac-Toe (with AI)
-
Word Jumble
-
Hangman